Sea Creatures

This is a  giant sea creature I made for one of the clients I worked for. This character was sculpted in ZBrush, modelled in Maya and uses PBR textures made in Substance Painter. The creature uses 4K maps, including specular, gloss and emissive maps.  Displacement maps were also generated for the rendering pipeline. The model has been presented using Marmoset Tooltag 3.0.